Posts Tagged Mutants & Masterminds
I’ve talked about my weekly game night on this blog before. A short time ago it moved from Tuesday nights, where it had been quite comfortably for several years to Friday nights. Long story short with the combination of my work life, specifically closing shifts on Thursday and Saturday nights, and my home life, specifically actually enjoying spending time with my fiancée, Friday game nights just weren’t working for me. So it was with a heavy heart and a much reluctance that I called the regular DM and host, the nucleus of our table, and resigned my seat from the Friday night game. In the process I also let him know that I would come back in a heart beat if it moved back to Tuesday nights, I’ve quite specifically built my life around having Tuesday nights for gaming and have maintained a much more casual miscellaneous game night on Tuesdays since D&D moved to Fridays. Not only would I come back for a Tuesday game, but I would be willing to DM, because I know this man and bribery is often a successful tactic (there’s a reason why Munchkin has so many “Bribe the DM” cards). So they’re still playing Fridays at the moment, but I’m told there is active consideration for a Tuesday night game instead. There were real and valid reasons why the table moved from our successful Tuesday night slot to Fridays, so I get why it’s not an easy decision.
It’s left me thinking a lot about DMing though. The biggest problem being, that while I would be down for running a game, I don’t really want to run a classic D&D (4e) campaign. My preferences basically break down into these options (without much order to preference).
1. Gamma World – I’ve already talked extensively about my desire to run a Gamma World game on this blog so this shouldn’t come as any surprise. And really considering that it uses the existing 4th edition rules set, if I’m not going to run a classic D&D campaign this will be the option that I’m most likely to be able to sell the table on.
2. Dresden Files RPG – Now I’ve been wanting to run this game for a long time, and the people who are consistently present for my current Tuesday night miscellaneous game night might actually be willing to give it a try. Two of them are Dresden Files fans already and have expressed a little interest, and one of them has always been willing to experiment with new systems in the past. The downside is that it’s an entirely new system not at all based on D&D rules, that we would all be learning from scratch. As the GM I’ll be the one expected to know the rules system best (not just the setting). That’s never really been my strong suit at a DM, I’ve always had other people at the table to rely on to help with black-and-white rules decisions. So while I would love to tackle to story side of things, I find the prospect of mastering and helming an entirely foreign game system a bit daunting. Also my regular D&D players would be resistant to an entirely new system not based on D&D.
3. Super Hero RPG – This is probably mostly due to recently diving back into the comic book world. In high school we had a lot of fun with the Heroes Unlimited game system. I doubt I would try to use it again since it would be a foreign system to most of my table and they’re resistant to change. Since then I’ve even discovered a OGL (3.0 D&D) based system that would be much simpler then the Heroes Unlimited engine and more palatable to my regular D&D players since all of them played 3.0/3.5 back in the day. Once again, I think this would only really work with my smaller (and more open-minded) Miscellaneous Game Night group and not the larger D&D table. This and Dresden Files might be my first two choices though if the D&D group stays on Friday nights. The comic book and Dresden Files concepts work much better with a smaller table where attendance might be less reliable than our D&D group. D&D has a hard time working with less than 4 players in my opinion, but Dresden Files RPG and the Super Hero one would work just fine with 2 or 3 players, and throwing the occasional 4th in there when it comes up.
4. Dark Sun – This is basically 4e D&D but in a campaign setting I’ve found really interesting and have wanted to delve into since PAX Prime 2010. I probably have a greater chance of selling this to my D&D table then I do Gamma World. I also find it the least interesting of my options, but I would prefer to do that over a traditional D&D campaign.
Anyways, maybe this is all just gaming withdrawals. I just wasn’t enjoying D&D classic all that much before I left the table, but that also might have been because I was frustrated with the use of my time and wasn’t really willing to be at the table to begin with. Anyways, it all bears some more thought. I think it’s at least bringing up at my next Miscellaneous Tuesday game to see if they want to do something a bit more than just Munchkins, Bang!, and Zombies!!!
hotelnerd signing out